Jun 23, 2007, 11:29 AM // 11:29
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#1
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Lion's Arch Merchant
Join Date: May 2006
Location: Somewhere Luxon Alignment: Chaos
Guild: The Dark Fortress
Profession: R/
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Alliance Battles - It will all end in tears
Now, I'm not saying that the new Alliance Battle change to faction rewards are bad. I'm just saying that, in my experience, the people playing them will.
Now that you can ONLY get a good amount of faction if you actually win, any team that looks as if it is going to lose near the beginning will have leavers. We have leavers today, of course. However, I believe that the amount of them will greatly increase. It will probably also lead to the wait for a good team in Etnaran Keys, Grentz Frontier and especially the deep areas to become extended tenfold. As it is less likely for the opposing team to win in these areas, I believe that all the active and experienced players - which this update claims to help - will boycot the opposing sides areas, and maybe even saltspray beach!
As I said, I'm not opposed to the changed. However, I am opposed to what I believe peoples reactions to it will be.
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Jun 23, 2007, 03:47 PM // 15:47
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#2
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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What if there was a scale? Say the further into a territory the better/worse the rewards get depending on which side you're on. Yes, the enemy has an edge, so they're more likely to win, but if you manage to win, you get even more faction.
About the specific update of kills, I think the extra 4 Balt faction isn't enough. If they upped it to 2 alliance faction per kill that'd be better.
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Jun 23, 2007, 05:16 PM // 17:16
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#3
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Desert Nomad
Join Date: May 2007
Profession: W/E
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100kills = a skill unlock
I'm happy with that
This has killed AB though
I was in Grenz before and took 40mins before i gave up tring to enter battle
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Jun 23, 2007, 05:55 PM // 17:55
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#4
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Wilds Pathfinder
Join Date: Sep 2006
Guild: Englishmen Don't Drink [Tea]
Profession: W/R
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Should be 2 or 3 alliance faction per kill instead of or as well as 10 Balth
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Jun 23, 2007, 06:07 PM // 18:07
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#5
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Krytan Explorer
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
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I think the awards should be increased for the loser, it just doesn't seem like it is necessary to continue with the game if you are going to get a meager reward for losing.
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Jun 24, 2007, 01:11 AM // 01:11
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#6
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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The whole point of reducing loser rewards is to hinder leechers.
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Jun 24, 2007, 01:42 AM // 01:42
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#7
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Frost Gate Guardian
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Quote:
Originally Posted by Sarevok Thordin
The whole point of reducing loser rewards is to hinder leechers.
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Which, this does nothing to do, and if nothing else will INCREASE the number of people leeching.
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Jun 24, 2007, 01:50 AM // 01:50
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#8
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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You can get 400 Kurzick faction/~3 minutes in other places, so these changes only reduce the number of people who will bother with FA and AB. They should be working to INCREASE faction gains across the board, not reduce them.
Leechers don't care if faction is reduced; they'll just leech more often to make up for it. >.>
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Jun 25, 2007, 06:48 PM // 18:48
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#9
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Ascalonian Squire
Join Date: Apr 2007
Guild: Way of The Knifade
Profession: E/W
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Agreed. I say just kick afkers if ya want to kill leechers. All I see that this will do is encourage a losing team to leech.
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Jun 25, 2007, 07:05 PM // 19:05
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#10
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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I think if you are deep in kurz territory and the luxons win then they should get bonus points (and vice versa) but the closer to the middle you get the less the bonus for either side (win or lose) This way the more you fight and win the close into better territory you get.
~the rat~
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